But for a Slime

Chapter 478 - 082.1 - Confronting a Crafter



Chapter Eighty Two

Joe woke up this time quite early in the morning, but not at midnight as he normally did. His fight with the giant must have exhausted him quite a bit more than he realized, and while it was still dark out, Joe was able to tell by the soft glow on the horizon that day was returning soon. He sighed, looked down at Kilniara softly sleeping against him, and smiled. He then frowned and realized that he would have to come to some decision about her. The relationship was happening much faster than he was used to and despite the month or two they'd known each other, his connection with her seemed genuine. The only issue he really had was her brother, who proved to be a poor… friend.

Joe put aside his thoughts on disappointment and turned to his mana training, quickly going through his sets even as he looked at his gains from the day before. His mana practice still consisted of his normal set of exercises: mana point manipulation, mana emission from both points and his personal well, and mana point movement. He also put a lot of effort into his various skills as well, wanting to work on his magic space and bag, the two job changing skills, and magic heal. He could really only work on four, but he did try to shift between the five skills equally, but found himself focusing more on the job changing skills and magic heal. So, yesterday's jobs, hmm… navigator, no change… oooh! Primate hit forty… and then… the other combat jobs both hit thirty five. Let's see Primate! And a new skill!? Disease immunity? Disease immunity!? Joe sighed in frustration before frowning and moving on.

Status

Blessings

Current Job

Available Jobs

Current Skills

All Skills

Log

Joe McConnell

Status

Physical Resistances

Magical Resistances

HP

80.00

Physical:

Wind

40

SP

40.00

Piercing

0.00

Water

40

MP

40.00

Crushing

0.00

Earth

40

Attack

80.00

Slashing

0.00

Fire

40

Defense

80.00

Ice

40

Magic

40.00

Gravity

40

Magic Defense

40.00

Loki Primate

40

Magnetic

40

Strength

40.00

Specialist

35

Light

40

Dexterity

40.00

Navigator

40

Shadow

40

Agility

40.00

Space

40

Speed

40.00

Spirit

160

Endurance

40.00

Mental

160

IQ

200.00

Sound

40

Wisdom

320.00

Electricity

40

Will

210.00

Learning

3200.00

Luck

0.00

</div>

</div>

</td>

</tr>

</tbody>

</table>

Joe then decided to look at his new combat jobs. He'd gotten through two of the jobs, swapping them at around noon as usual. He'd continued the mercenary line, making it through hired man and sell sword. He was also able to make it through two soldier jobs as well, getting private and specialist to thirty five. Well… let's see what's useful about those. Hopefully getting more than just raw stats!

Status

Blessings

Current Job

Available Jobs

Current Skills

All Skills

Log

Joe McConnell

Status

Physical Resistances

Magical Resistances

HP

105.00

Physical:

Wind

0

SP

350.00

Piercing

35.00

Water

0

MP

17.50

Crushing

35.00

Earth

0

Attack

175.00

Slashing

35.00

Fire

0

Defense

70.00

Ice

0

Magic

17.50

Gravity

0

Magic Defense

17.50

Hired Man

35

Magnetic

0

Strength

175.00

Specialist

35

Light

0

Dexterity

70.00

Navigator

40

Shadow

0

Agility

70.00

Loki Primate

40

Space

0

Speed

70.00

Spirit

0

Endurance

105.00

Mental

0

IQ

35.00

Sound

0

Wisdom

35.00

Electricity

0

Will

26.25

Learning

35.00

Luck

0.00

</div>

</div>

</td>

</tr>

</tbody>

</table>

Status

Blessings

Current Job

Available Jobs

Current Skills

All Skills

Log

Joe McConnell

Status

Physical Resistances

Magical Resistances

HP

140.00

Physical:

Wind

0

SP

350.00

Piercing

35.00

Water

0

This tale has been unlawfully lifted without the author's consent. Report any appearances on Amazon.

MP

17.50

Crushing

35.00

Earth

0

Attack

210.00

Slashing

35.00

Fire

0

Defense

105.00

Ice

0

Magic

17.50

Gravity

0

Magic Defense

17.50

Sell Sword

35

Magnetic

0

Strength

210.00

Specialist

35

Light

0

Dexterity

105.00

Navigator

40

Shadow

0

Agility

105.00

Loki Primate

40

Space

0

Speed

70.00

Spirit

0

Endurance

105.00

Mental

0

IQ

35.00

Sound

0

Wisdom

35.00

Electricity

0

Will

26.25

Learning

35.00

Luck

0.00

</div>

</div>

</td>

</tr>

</tbody>

</table>

Status

Blessings

Current Job

Available Jobs

Current Skills

All Skills

Log

Joe McConnell

Status

Physical Resistances

Magical Resistances

HP

175.00

Physical:

Wind

0

SP

175.00

Piercing

70.00

Water

0

MP

35.00

Crushing

70.00

Earth

0

Attack

175.00

Slashing

70.00

Fire

0

Defense

105.00

Ice

0

Magic

70.00

Gravity

0

Magic Defense

70.00

Private

35

Magnetic

0

Strength

140.00

Specialist

35

Light

0

Dexterity

70.00

Navigator

40

Shadow

0

Agility

35.00

Loki Primate

40

Space

0

Speed

70.00

Spirit

0

Endurance

105.00

Mental

0

IQ

35.00

Sound

0

Wisdom

35.00

Electricity

0

Will

26.25

Learning

35.00

Luck

0.00

</div>

</div>

</td>

</tr>

</tbody>

</table>

Status

Blessings

Current Job

Available Jobs

Current Skills

All Skills

Log

Joe McConnell

Status

Physical Resistances

Magical Resistances

HP

175.00

Physical:

Wind

0

SP

175.00

Piercing

70.00

Water

0

MP

35.00

Crushing

70.00

Earth

0

Attack

175.00

Slashing

70.00

Fire

0

Defense

105.00

Ice

0

Magic

70.00

Gravity

0

Magic Defense

70.00

Specialist

35

Magnetic

0

Strength

140.00

Light

0

Dexterity

70.00

Navigator

40

Shadow

0

Agility

35.00

Loki Primate

40

Space

0

Speed

70.00

Spirit

0

Endurance

105.00

Mental

0

IQ

35.00

Sound

0

Wisdom

35.00

Electricity

0

Will

26.25

Learning

35.00

Luck

0.00

</div>

</div>

</td>

</tr>

</tbody>

</table>

Ooh! Ok. That's a bit of a better upgrade for both of the second jobs… a couple more points per level for the main stats… seems mainly physical stats… makes sense. Then, how about the skills? Joe flipped open his skills page and took a look. He took a look at what the mercenary line of jobs gave him and frowned. It was pretty much the same as what the previous two jobs had given him: sword, shield, and bow, if a couple levels sooner. What the next two jobs, hired man and sell sword, gave him was a boost to loot gains. Hired man gave him a single boost, while sell sword gave him a triple boost in two skills. Hired man gave him 'Loot +' while sell sword gave him 'Loot +' and 'Loot ++' which was kind of interesting but… Well… I guess it would make a possible useful ability when I really need something to drop, right? But…

Joe turned to his soldier line of jobs and found much the same as the mercenary jobs. The two jobs pretty much had similar skills. The first soldier job's skills were sword, disciplined, bonus to attack and defense. The next two jobs, private and specialist, also had disciplined, and a bonus to attack and strength. Oh, but… that's interesting. Soldier has swords, private has sword and shield, and specialist has spears. So… do each of them specialize in their own weapons? That's… Joe pondered that for a while, wondering at the ramifications before he continued on as there was nothing else really to understand or learn on it.

Specialist also had two other new skills: One to Many ++ and Guard. Guard seems pretty obvious to him, although given that the specialist used spears and no shields, he found it strange that specialists had a skill for guarding but privates, whose weapon was sword and shield, did not. In any case, the skill seemed obvious so he turned to the other skill. What's one to many? That's… Help, what is one to many?

One to Many ++ : You have increased skill in combat against multiple opponents both in defense and attack.

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