7.21 - Tiny City
Broken Tusk was currently at level 30. Theo knew that when it broke through the next barrier, it would finally leave the status of “massive town.” That was one factor preventing him from upgrading it. There was something appealing about it being a town rather than a city, but one more upgrade cycle and it would become a tiny city.
“Farewell, town,” Theo said, patting the monolith.
Thanks to the glut of monster cores, Tresk had brought him enough to get it to at least level 35. Theo wasn’t sure if he wanted to spend that many cores bringing it all the way to 40, but that depended on the upgrades available to him during the level 35 offering. He started shoving the cores into the monolith and felt the power radiating outward. Technically, the levels for the town would allow him to expand their territory, which would be fine. He had no plans to purchase many more adjacent sections, but the option was always good.
“Here we go,” Theo said, inserting the last few cores until it upgraded to a city.
A message appeared, overlaying even the town’s upgrade option.
[Broken Tusk] can be upgraded to a [Tiny City]. The prerequisite conditions are met.
Upgrade to [Tiny City]? Y/N
From what Theo understood, this was an upgraded name only. It was a gate that he was required to pass if he wanted to continue expanding his town. Well, expanding his city. He selected “Yes,” and another pulse of magic radiated through the area. Nothing else happened, though. He opened the upgrade menu and looked at his new option.
[Deep Roots, Verdant Fields]
