Chapter 27: The reward system (Part 2)
After the last few comments, a moment of silence fell. Everyone present stared at the chalk-covered wall — full of problems and ideas. What had moments ago been a chaotic collection of voices was now beginning to take the shape of something greater.
Grzywacz stepped away from the wall, put the chalk down, and turned to the others.
"One topic remains. And it’s the one that will decide everything — the reward system."
No one spoke. The tension was tangible — everyone was waiting for something concrete.
"This can’t just be a loose idea. We need clear rules," Grzywacz continued. "If someone risks their life defending this base or gathering food for us, they need something in return."
"I agree," Adam spoke up. "I propose a point-based system. It’s simple and transparent. Every fight, every contribution — rewarded with points. You collect them and exchange for rations, better sleeping space, access to medicine, and so on."
"That only works if it’s equal for everyone," said Nira. "But not everyone can fight."
"That’s why points should be awarded for different types of tasks," Kosman suggested. "Not just fighting, but also support roles, help, and daily duties."
Grzywacz nodded, thinking for a moment before approaching the wall again. "Let’s start with the most critical tasks for our base," he said slowly. "I propose the following point structure:
3 points for a full night shift on watch. 5 points for participating in a scouting mission or combat."
"What about everyday tasks?" Sareth asked, wiping his forehead. "Not everyone can fight or scout, but someone has to cook, clean, and care for the wounded. That should count too."
